Marchlords: a castle at dusk, with a blue army facing a red army
Marchlords icon

MARCHLORDS

A medieval turn-based tactics game. Capture villages for gold, raise an army, and storm the enemy castle before they storm yours.

A battle in progress: a knight is selected and the tiles it can reach are highlighted
Pick a unit and see everywhere it can go.
A knight about to attack an archer, with the damage shown before confirming
No dice: the damage is shown before you strike.
A battle under fog of war, with only the area around the blue army visible
Fog of war hides what your troops cannot see.
The campaign mission list with star ratings
A 20-mission campaign with stars to earn.
The battle setup sheet: enemy skill, commander and fog of war
Choose your commander before each battle.
The map editor with terrain and unit tools
Paint your own battlefields in the map editor.

How it plays

Turn by turn

Blue and Red take turns. Each unit moves once, then attacks, captures or waits. Win by capturing the enemy castle or defeating every enemy unit.

Gold and recruits

Infantry and spearmen capture villages. Every building you hold pays gold each day, which you spend at your tent on new units.

Terrain matters

Forests, mountains and buildings protect whoever stands on them. Rivers can only be crossed at bridges, unless you have wings.

Commanders

Fighting fills your commander's meter. When it is full, unleash a power once: heal your army, strike harder for a turn, or march farther.

Four ways to play

The campaign, skirmishes on random maps against an Easy, Normal or Hard computer, two players on one device, and maps you build yourself.

Stop any time

Your battle is saved after every move. You can undo actions until you end your turn, and no account is needed.

Seven units